Optimized, UVd, and Textured 3d game ready assets ranging from small objects to large vehicles. Using Maya, Substance Painter and Quixel Suite.
Created environmental 3d assets and materials for prototype Unreal Engine based indie game.
Created using Maya, Substance and Quixel Suite
Designing VR games and experiences for companies large and small. Working with both the Oculus and Vive as well as the Gear technologies.
Leading teams of artists, programmers, audio engineers and more to create successful VR prototypes and demos.