Basic Lighting and base mesh planes. These become tessellated within the Unreal Material shader
Lighting Only pass
Tessellated wireframe after adding the materials to the planes.
Final Render in Unreal Engine 4.24
Wall tile rendered in Marmost
Wall tile rendered in Marmost
Floor versions rendered in Marmost
Ceiling tile rendered in Marmost
Floor versions rendered in Marmost
Floor versions rendered in Marmost
Floor grate, rendered in Marmost
The master material in Unreal. this was was then duplicated with a material instance so that parameters can be changed per instance rather than multiple masters.
Material Instance in Unreal Engine
This is my take on Javier Perez' amazing Artstation course on Substance Designer and Unreal. Materials were made in Substance and all made to be tessellated and tiled on simple plain meshes.