Andrew Staley
Andrew Staley
Technical Artist at High Voltage
Rockford, United States

Working in CG since 2005, I have experience in digital asset creation and optimization for games and film. Working with the Unreal Engine in VFX and Scripting using UEs Blueprint system, VFX using Niagara and Asset creation using Maya, Substance Suite, Adobe Suite, Houdini and many more.

Currently working at High Voltage Software on Fortnite in partnership with Epic Games

Resume PDF

Skills

3D ModelingUV MappingMaterial CreationProp ModelingPBR TexturingTexturingEnvironment ModelingEnvironment DesignHard Surface ModelingWeapon ModelingvrVFXProdu

Software proficiency

Maya
Maya
ZBrush
ZBrush
Substance 3D Designer
Substance 3D Designer
Substance 3D Painter
Substance 3D Painter
Unreal Engine
Unreal Engine
Quixel Suite
Quixel Suite
Houdini
Houdini
Marvelous Designer
Marvelous Designer
Marmoset Toolbag
Marmoset Toolbag
Illustrator
Illustrator
Photoshop
Photoshop
After Effects
After Effects
Perforce
Perforce

Productions

    • Video Game
      Fortnite
    • Year
      2017
    • Role
      Technical Artist
    • Company
      High Voltage Software

Experience

  • Technical Artist at High Voltage Software
    Chicago , United States of America
    February 2022 - Present

  • 3d Artist (Contract) at Sagan Works
    Chicago (Remote Position)
    March 2018 - August 2018

    Optimized, UVd, and Textured 3d game ready assets ranging from small objects to large vehicles. Using Maya, Substance Painter and Quixel Suite.

  • Environment Artist at Villainous Games
    Chicago (Remote), United States of America
    May 2017 - October 2017

    Created environmental 3d assets and materials for prototype Unreal Engine based indie game.

    Created using Maya, Substance and Quixel Suite

  • Lead Designer at Dark Catt
    Chicago
    July 2016 - July 2017

    Designing VR games and experiences for companies large and small. Working with both the Oculus and Vive as well as the Gear technologies.

    Leading teams of artists, programmers, audio engineers and more to create successful VR prototypes and demos.

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