Sci-Fi Hallway

Final Render in Unreal Engine 4.24

Final Render in Unreal Engine 4.24

Basic Lighting and base mesh planes. These become tessellated within the Unreal Material shader

Basic Lighting and base mesh planes. These become tessellated within the Unreal Material shader

Lighting Only pass

Lighting Only pass

Tessellated wireframe after adding the materials to the planes.

Tessellated wireframe after adding the materials to the planes.

Final Render in Unreal Engine 4.24

Final Render in Unreal Engine 4.24

Wall tile rendered in Marmost

Wall tile rendered in Marmost

Wall tile rendered in Marmost

Wall tile rendered in Marmost

Floor versions rendered in Marmost

Floor versions rendered in Marmost

Ceiling tile rendered in Marmost

Ceiling tile rendered in Marmost

Floor versions rendered in Marmost

Floor versions rendered in Marmost

Floor versions rendered in Marmost

Floor versions rendered in Marmost

Floor grate, rendered in Marmost

Floor grate, rendered in Marmost

The master material in Unreal. this was was then duplicated with a material instance so that parameters can be changed per instance rather than multiple masters.

The master material in Unreal. this was was then duplicated with a material instance so that parameters can be changed per instance rather than multiple masters.

Material Instance in Unreal Engine

Material Instance in Unreal Engine

This is my take on Javier Perez' amazing Artstation course on Substance Designer and Unreal. Materials were made in Substance and all made to be tessellated and tiled on simple plain meshes.

Album
Date
October 28, 2020